// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f;
public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f; park after dark v025a by sid gaming fix
void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); // Guard behavior settings public float scanInterval = 5
private int currentPatrolPoint = 0; private float nextScanTime; public float investigationRange = 5.0f
using System.Collections; using System.Collections.Generic; using UnityEngine;
if (transform.position == target.position) { currentPatrolPoint = (currentPatrolPoint + 1) % patrolPoints.Count; } }