using UnityEngine; using System.Collections.Generic;
public class AnimeGirlRNG : MonoBehaviour -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...
foreach (var data in girlsData) string.IsNullOrEmpty(data.name)) continue; using UnityEngine; using System
This enhancement would be a helpful addition to the original RNG script, making it more versatile for games needing different probabilities for each character and avoiding redundancy. = spawnChance) int index = Random.Range(0
if (Random.value <= spawnChance) int index = Random.Range(0, girls.Length); Instantiate(girls[index], spawnPoint.position, Quaternion.identity);