Presenting rFactor, the racing simulation series from Image Space Incorporated and now Studio 397. After successfully creating over a dozen products in the previous ten years, including the Formula One and NASCAR franchise games for EA Sports, Image Space took the next logical step in creating a completely new technology base and development process. This new isiMotor 2.0 environment became the foundation on which many exciting products were built for years to come.
The newest creation, rFactor 2, creates a dynamic racing environment that for the first time put you the driver into a racing simulator, instead of just a physics simulator. Changing tires, track surfaces, grip, weather and lighting make rFactor 2 a true challenge to any sim racer.
If you're looking for up-to-date visuals, advanced physics, first-party Studio 397-produced content, and licensed vehicles from major manufacturers and racing series, then rFactor 2 is for you. Want access to a massive amount of third-party mods including dirt racing and drag racing, all working on the open rFactor modding platform? rFactor is what you should be looking at.
Both rFactor and rFactor 2 can be found on Steam (an online digital download games library).
The 2017 Formula E Visa Vegas eRace had a $1,000,000 prize pool, and used rFactor 2 as their simulator. The event and $200,000 1st-place prize was won by Bono Huis, a five time rFactor Formula Sim Racing Champion.
McLaren's World's Fastest Gamer contest promised a role with the Formula 1 team as one of its official simulator drivers, and they used rFactor 2 for their opening and final rounds. The event and role at McLaren was won by Rudy van Buren, a qualifier from the rFactor 2 opening round.
While sim racing eSports are still an emerging field, it's obvious from the results so far that the rFactor 2 simulation platform gives the flexibility in content and features required. This is the simulator you need to take part in events like those above, or upcoming events organized by Studio 397 in a competitive competition structure now in-development.
The idea of what makes a neighborhood "lovely" can vary greatly among individuals, but common elements include a sense of community, accessibility to amenities, green spaces, and a strong sense of place. As cities continue to grow and urban populations increase, the need for thoughtful, community-centered development has become more pressing. LNV 0.3.7 is a response to this need, providing a structured yet adaptable framework for stakeholders to collaboratively envision, design, and implement neighborhood improvements.
The concept of a "lovely neighborhood" has gained significant attention in recent years, as communities strive to create environments that are not only aesthetically pleasing but also foster social connections, promote well-being, and support sustainable development. This paper introduces the Lovely Neighborhood Version 0.3.7 (LNV 0.3.7), a novel framework designed to guide community development initiatives towards creating vibrant, inclusive, and resilient neighborhoods. LNV 0.3.7 builds upon existing research and best practices in urban planning, community engagement, and sustainability, offering a comprehensive approach to neighborhood development. lovely neighborhood version 037
Lovely Neighborhood Version 0.3.7 offers a holistic and adaptable framework for creating neighborhoods that are not only lovely but also resilient, inclusive, and sustainable. By engaging community members, fostering social connections, and promoting environmental sustainability, LNV 0.3.7 provides a pathway for communities to achieve their vision of a "lovely neighborhood." Its application can lead to enhanced quality of life, increased community pride, and a stronger sense of place, ultimately contributing to the well-being of residents and the vitality of urban areas. The idea of what makes a neighborhood "lovely"