screen.fill((0, 0, 0))
# Update display pygame.display.flip()
# Enemy properties enemy_size = 30 enemies = [] enemy_speed = 2
pygame.quit() sys.exit()
# Clock for frame rate clock = pygame.time.Clock()
screen.fill((0, 0, 0))
# Update display pygame.display.flip()
# Enemy properties enemy_size = 30 enemies = [] enemy_speed = 2
pygame.quit() sys.exit()
# Clock for frame rate clock = pygame.time.Clock()