@Override protected void onDestroy() { super.onDestroy(); unityPlayer.quit(); } }
import android.content.Context; import android.view.View; a good day to die hard game for android
<activity android:name=".GameActivity" android:exported="true"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> @Override protected void onDestroy() { super
</application>
Make sure to test your game on different devices and platforms to ensure compatibility and performance. @Override protected void onDestroy() { super.onDestroy()
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); unityPlayer = new UnityPlayer(this); setContentView(unityPlayer); unityPlayer.init(); }
[1] Smith, J. (2015). Mobile game development: A survey of current trends and technologies. Journal of Mobile Human Computer Interaction, 7(1), 1-15.